PC games Walid Raouda PC games Walid Raouda

Ghareeb

Ghareeb is an interactive fiction narrative game set in a prison cell. It is loosely based on the Abu Gharib prison in Iraq. I was responsible for:

  • Game writing

  • Research

  • Programming (using Inform 7)

  • Playtesting and iterating

While tricky, Inform 7 became a useful tool in my toolbox for prototyping and iterating narrative choices in games

An example of gameplay. Make sure Baba doesn’t get too angry!

You can play Ghareeb here

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PC games Walid Raouda PC games Walid Raouda

PacifyHer

A comedy horror game

PacifyHer is a first person comedic horror exploration game. I worked in a team of 5 other designers, and was responsible for:

  • Production (Backlog upkeep)

  • Level Design (Scene modeling, prototyping)

  • Game Design (puzzle making)

  • Sound Design (sound effects, voice acting)

  • Narrative Writing (script writing, environmental storytelling)

You can play PacifyHer here

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PC games Walid Raouda PC games Walid Raouda

A Good Night

A Good Night is a walking simulator developed by myself and one other artist. It tells the story of a child struggling to fall asleep, and a father that guides them through their dreams. As part of this project, I was responsible for:

  • Level and character design

  • Script writing

  • Voice acting

  • Music/sound design

An early screenshot of when the player begins to “dream”. The entire game is fully voice acted and features this companion following you around and guiding you through the space

An early screenshot of when the player begins to “dream”. The entire game is fully voice acted and features this companion following you around and guiding you through the space

One of the challenges that came with developing A Good Night was the visual art. My partner and I were discouraged from creating our own models, as this would take too much development time. Instead, we relied on a free library of resources to help with the art direction.

The cartoon shader really helped to create an atmosphere we were looking for

The cartoon shader really helped to create an atmosphere we were looking for

We put in quite a few jokes. I hear they get 100% funnier when you become a dad!

We put in quite a few jokes. I hear they get 100% funnier when you become a dad!

If you would like to play A Good Night, you can find a download link to play here.

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PC games Walid Raouda PC games Walid Raouda

RUBBLE

RUBBLE is a tragic tale about a person trapped underground.

Made with Unity.

RUBBLE is a visual novel telling the story of a young person trapped under debris. It’s based on the strife of survivors during the Syrian Civil War.

This was a solo project, and I responsible for:

  • Scripting gameplay sequences (dialogue choices, alternate paths, items, conditions)

  • Story writing and dialogue

  • Camera movements, transitions, and fading

  • Artwork, including dialogue box, background, and sprites

  • Music

Due to the setting being mostly underground, I had to find unique ways to keep players engaged with limited visuals. This included the use of screen shakes, timed dialogue, alternate endings, and an inventory system.

Every decision the player character makes has an impact on the potential ending. Dialogue boxes branch out and converge at multiple points

Every decision the player character makes has an impact on the potential ending. Dialogue boxes branch out and converge at multiple points

The white helmets depicted is a reward for the player reaching the “true” ending.

The white helmets depicted is a reward for the player reaching the “true” ending.

Depending on the scenario, failing to pick a decision could lead to the player to an undesired ending. Music and screen shakes are used to invoke urgency

Depending on the scenario, failing to pick a decision could lead the player to an undesired ending. Music and screen shakes are used to invoke urgency

If you would like to play RUBBLE, I have left a link here.

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