Educational, Tabletop games Walid Raouda Educational, Tabletop games Walid Raouda

WATAN

WATAN is a 12 player live action role playing game based in a fictional Middle Eastern country where players become leaders of a land attempting to create a stable society through a civil war. I was responsible for:

  • Playtesting and organizing events

  • Mechanics balancing

  • Story and Character design

  • Production backlog upkeep

You can find WATAN, and all it’s supporting folders here:

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Educational, Tabletop games Walid Raouda Educational, Tabletop games Walid Raouda

S.S.S.S - Randomly Selected

Randomly Selected is an audio based immersive exhibition originating from the language communication game S.S.S.S. The exhibition targets the common struggle of language barriers that many immigrants and international students experience in the United States. I was responsible for

  • Exhibit preparation

  • Video editing

One of three booths, this version of Randomly Selected featured a Chinese interrogator and American traveler. Listen to their audio below.

The original game S.S.S.S., which stands for Secondary Security Screening Selection, is an interrogation game set in an international airport. It is a commentary on airport security measures targeting passengers from foreign countries. I was responsible for:

  • Rules writing

  • Puzzle design for 2 different languages (Spanish, Arabic)

Two watchers attempting to follow along with the game as it’s being played on speakers

You can access both the information on the exhibit and the game here:

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Educational Walid Raouda Educational Walid Raouda

A Classroom Transformation

“A Classroom Transformation” is an initiative undertaken to give a voice to my teaching strategy: using games as a vehicle to drive classroom engagement and improve academic performance.

This project represents my strategy to engage students as a middle school mathematics teacher at Oxon Hill Middle School (OHMS) in Prince George’s County, Maryland. The strategy showcases my approach to integrate games into my lesson plans as a mechanism to drive student engagement and help students achieve academic success.

It is divided into three sections: a background on my teaching and school environment, three sample case studies from games I have used in my classroom, and a final section that summarizes my reflections and lessons learned from implementing this strategy.

The project consists of one PDF file, which includes a 15 page report designed to have pictures and games embedded in the document.

A snippet of one lesson plan I made, where students competed in a battle royale style game.

A snippet of one lesson plan I made, where students competed in a battle royale style game.

A roll based system I used to create and compete in the First Lego League, a middle school robotics competition.

A roll based system I used to create and compete in the First Lego League, a middle school robotics competition.

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